![]() Oh and with steering wheel have this filter pages set this way so that everything is off: In Steam, right click BeamNG.drive and select properties, then setting forced off to steam control stuff avoids usually most issues:įor example I could not type ingame search boxes before disabling all that steam related control stuff. These should give quite good feeling of understeer for general driving and racing use, 150 smoothing is bit high, but that is for Autobello and Automation exports, other cars do fine with smoothing set to 100īy default controls are not binded, so you need to click plus sign in controls next to steering axis and then turn the wheel, then change settings and finally click apply, same for throttle and brake. I put here few pics, which give you my settings with T150, which should be pretty much same as TMX: An idea of some personal preferences there would be appreciated.Click to expand.I would turn anything Steam off, that thing messes up so easily everything. On the note of sensitivity settings, I've left them for the moment all at their default (50% steering, throttle, brake, clutch) because I'm not sure if and whether they'll affect feeling what the car is doing in the wheel. It sounds like, Spinelli, that the STS setting is likely what I'm looking for. ![]() as opposed to the gradual fall off of resistance one feels when adding more steering input after the front tires pass their slip angle and you're in an understeer. hard to drive when you're looking at read outs instead of where your going,įFB definitely feels stronger, although the changes in forces feel overly 'Sharp' for lack of a better word. I was able to increase it to well in excess of 1.8 without getting clipping (which I assume the yellow bar will go red?), except when running over kerbs on the inside of apexes. I take it the overlay plugin shows FFB as the yellow right most bar? However, I did install the ffb pedal overlay plugin and started incrementally increasing the FFB multiplier (is that the STS, or do I change STS in the files themselves) I made sure to detect the wheel, and then not touch anything after. So I installed build 982 last night, after making sure to delete all my UserData first (botched controller.ini (.json?) files). , thanks again for your responses and info. In-case some readers are unaware, apparently overall strength settings above 60% w/ a Thrustmaster T500RS, 75% w/ a TM T300RS/TX, and 100% w/ Logitech wheels (not sure how it works w/ Fanatec wheels, maybe the "FOR" setting above 100 does the same thing) boosts lower-end forces without raising the max. The result was better than the default 60% (T500RS control panel) and 1.0 (RF2 STS). If I'm not mistaken, I believe Paul Loatman's TM T500RS settings compensated for the use of the T500RS 100% with RF2's STS setting. If that is indeed the case then what's wrong with non-linear FFB settings? Wouldn't adding STM (steering torque minimum) and/or adjusting the STS (steering torque sensitivity) also change linearty? Doesn't a non-linear FFB curve just mean that some forces are closer in strength to other more powerful forces than they should otherwise be in a fully linear situation? Basically your boosting some of your lower-end forces in order to feel more subtleties due to the wheel's overall power (regardless of linearity) being quite low?
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